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Lots of good resources linked from this site by Daniele Bartolini: Data Oriented Design Resources
Mike Acton ran a master class during Game Connection in Paris, and Jeremy Laumon (Patagames) wrote up his experience. What's nice about this is that it talks about understanding the data much more than it talks about what most people tar data-oriented design with, such as cache miss scares and memory bandwidth issues. In the workshop, Mike forces the participants to shed themselves of assumptions time after time.