DATA-ORIENTED DESIGN The hardware will thank you.
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DATA-ORIENTED DESIGN by Noel Llopis.
The game developer magazine article published in September 2009 that started it all.
Pitfalls of Object Oriented Programming by Tony Albrecht
The PDF of slides that woke many game developers up to the potential problems
being caused by continuing the trend of more and more Object-oriented code
without considering the hardware.
Typical C++ bullshit by Mike Acton
An interesting take on how to make a slide presentation with equally interesting
content. Be sure to check out the rest of his smug mug gallery of tips on
concurrent software design.