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Pixeljunk Shooter 2 Lighting 08/11/2011:12:47:54

Jaymin Kessler presents two videos on PixelJunk shooter 2 fluid dynamics and SPU lighting.
PixelJunk Shooter 2 and SideScroller: Fluid And Lighting Part t 1
PixelJunk Shooter 2 and SideScroller: Fluid And Lighting Part t 2

Stop looking at the code, look at what happens to the data 08/11/2011:12:10:34

#AltDevBlogADay post from one of the internet's most helpful low level programmers, Fabian Giesen.
http://altdevblogaday.com/2011/09/21/checking-for-interval-overlap/

Things to consider : #01 08/11/2011:12:08:15

When you are looking at data, values, access patterns and the like, there are some things you need to keep in mind when building your better solutions. This seris of posts will be about things that you should keep in mind, from how to utilise the cache, to what opcodes are so slow it's actually better to have a lookup table*

Item 1: write combining:
http://mechanical-sympathy.blogspot.com/2011/07/write-combining.html

*it's never better to have a lookup table.

Latest #AltDevBlogADay post from BitSquid 8/11/2011:12:01:07

http://altdevblogaday.com/2011/11/07/an-example-in-data-oriented-design-sound-parameters/